Stop Staring: Facial Modeling and Animation Done Right

Jason Osipa

  • 出版商: Sybex
  • 出版日期: 2003-08-01
  • 售價: $1,860
  • 貴賓價: 9.5$1,767
  • 語言: 英文
  • 頁數: 352
  • 裝訂: Paperback
  • ISBN: 0782141293
  • ISBN-13: 9780782141290
  • 無法訂購

買這商品的人也買了...

商品描述

Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.


In this extraordinary book, professional animator Jason Osipa teaches you how to achieve realistic facial modeling and animation. Using detailed practical examples complemented with high-quality images and a touch of humor, Osipa leads you from design and modeling to rigging and animation. The CD and full-color insert demonstrate techniques you can use to fine-tune your facial animations.

Reviewed and approved by Alias|Wavefront, Stop Staring: Facial Modeling and Animation Done Right, uses the Academy Award® winning Maya® 3D animation and effects software as the focus for its examples, yet the principles and techniques are described in ways that will be helpful to anyone working on facial modeling and animation.

Mastering the Face
Start out by getting familiar with the range of possible facial expressions, then focus on animating and modeling the mouth, eyes and brows. When you're ready to bring it all together, you can generate a scene from concept to completion. Topics covered include:

  • Understanding how the whole face affects expression
  • Learning visimes and lip sync techniques
  • Constructing a mouth and mouth keys
  • Building emotion through the eyes and brows
  • Building interfaces to easily connect and control your models
  • Skeletal setup, weighting, and rigging

Table of Contents

Foreword
Introduction


PART I • Getting to Know the Face
Chapter 1 • Learning the Basics of Lip Sync
Chapter 2 • What the Eyes and Brows Tell Us
Chapter 3 • Facial Landmarking

PART II • Animating and Modeling the Mouth
Chapter 4 • Visimes and Lip Sync Technique
Chapter 5 • Constructing a Mouth
Chapter 6 • Mouth Keys

PART III • Animating and Modeling the Eyes and Brows
Chapter 7 • Building Emotion: The Basics of the Eyes
Chapter 8 • Constructing Eyes and Brows
Chapter 9 • Eye and Brow Keys

PART IV • Bringing it Together
Chapter 10 • Connecting the Features
Chapter 11 • Skeletal Setup, Weighting, and Rigging
Chapter 12 • Interfaces for Your Faces
Chapter 13 • A Shot in Production

Index