Game Character Creation with Blender and Unity (Paperback)

Chris Totten

  • 出版商: Sybex
  • 出版日期: 2012-07-10
  • 定價: $1,575
  • 售價: 6.0$945
  • 語言: 英文
  • 頁數: 320
  • 裝訂: Paperback
  • ISBN: 1118172728
  • ISBN-13: 9781118172728
  • 相關分類: 3D建模 3D-modeling遊戲引擎 Game-engine
  • 立即出貨 (庫存 < 4)



A complete guide to creating usable, realistic game characters with two powerful tools

Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.

  • Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process
  • Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge
  • Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export
  • Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine

Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.




  • 遊戲創作是一個受歡迎且具有生產力的追求,本指南結合了兩個有效的工具,以簡化和增強過程

  • 熟悉Blender或其他3D軟體但缺乏遊戲開發工作流程經驗的藝術家將會發現本書填補了他們知識上的重要空白

  • 提供了一個完整的遊戲角色開發教程,包括建模、UV展開、雕刻、位移烘焙、貼圖、骨骼綁定、動畫和匯出

  • 強調遊戲引擎的低多邊形建模技巧,並展示如何將完成的角色帶入Unity遊戲引擎中