Handbook of Digital Games (Hardcover)

Marios C. Angelides, Harry Agius

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商品描述

A thorough discussion of the present and future of digital gaming

People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital Games explores the many considerations and variables involved in game creation, including gaming techniques and tools, game play, and game design and development.

A team of recognized gaming experts from around the world shares their thoughts on the different aspects of game creation, providing readers with a deep understanding and insider perspective on the cross-disciplinary aspects of the industry. The fundamentals are discussed, but the emphasis is on emerging theory and technology with topics including:

  • Player experience and immersion, including emotion
  • Automatic content generation and storytelling techniques
  • Collaboration and social information exchange
  • Game aesthetics
  • Simulation of game play and crowds
  • Collision detection
  • Networking issues such as synchronization

The book also includes retrospective and ontological examinations of gaming, as well as discussions about mobile game play, spatial game structures, and education-centric gaming. In-game advertising, gender stereotyping, and independent game production are also considered. The Handbook of Digital Games is a robust compilation of the latest information across the entire industry, and a major resource for any gaming professional.

商品描述(中文翻譯)

《數位遊戲手冊》是一本全面討論數位遊戲現況和未來的書籍。人們玩數位遊戲的原因有很多,從娛樂到專業訓練,但所有遊戲都具有相同的基本特徵。從這些基本參數出發,遊戲專業人員成功創造了市場上眾多多樣化的遊戲。《數位遊戲手冊》探討了遊戲創作中涉及的許多考慮因素和變數,包括遊戲技術和工具、遊戲玩法以及遊戲設計和開發。

來自世界各地的知名遊戲專家團隊分享了他們對遊戲創作不同方面的看法,為讀者提供了對該行業跨學科方面的深入理解和內部觀點。書中討論了基礎知識,但重點放在新興理論和技術上,包括以下主題:
- 玩家體驗和沉浸感,包括情感
- 自動生成內容和敘事技巧
- 合作和社交信息交流
- 遊戲美學
- 遊戲玩法和人群的模擬
- 碰撞檢測
- 同步等網絡問題

該書還包括對遊戲的回顧和本體論研究,以及關於手機遊戲玩法、空間遊戲結構和以教育為中心的遊戲的討論。書中還考慮了遊戲中的廣告、性別刻板印象和獨立遊戲製作。《數位遊戲手冊》是整個行業最新信息的強大彙編,也是任何遊戲專業人士的重要資源。