Game Coding Complete, 4/e (Paperback)
            
暫譯: 遊戲編程完全手冊(第4版)
        
        Mike McShaffry, David Graham
- 出版商: Course Technology
 - 出版日期: 2012-03-05
 - 售價: $2,100
 - 貴賓價: 9.5 折 $1,995
 - 語言: 英文
 - 頁數: 960
 - 裝訂: Paperback
 - ISBN: 1133776574
 - ISBN-13: 9781133776574
 - 
    相關翻譯:
    
      遊戲程式設計權威指南(第4版) (簡中版)
 
已絕版
買這商品的人也買了...
- 
                
                  
                  
                Code Complete: A Practical Handbook of Software Construction, 2/e (Paperback)$2,280$2,166 - 
                
                  
                  
                遊戲人工智慧 (AI for Game Developers)$680$537 - 
                
                  
                  
                Virtual Machines: Versatile Platforms for Systems and Processes$3,040$2,888 - 
                
                  
                  
                C++ 編程規範 (C++ Coding Standards: 101 Rules, Guidelines, and Best Practices)$580$493 - 
                
                  
                  
                $738Digital Image Processing, 3/e (IE-Paperback) - 
                
                  
                  
                Behavioral Mathematics for Game AI (Paperback)$1,870$1,777 - 
                
                  
                  
                GPU Pro: Advanced Rendering Techniques (Hardcover)$6,510$6,185 - 
                
                  
                  
                $1,290Game Engine Architecture (Hardcover) - 
                
                  
                  
                Structure and Interpretation of Computer Programs, 2/e (Paperback)$2,800$2,660 - 
                
                  
                  
                $1,188Heterogeneous Computing with OpenCL (Paperback) - 
                
                  
                  
                Dreamweaver CS6 + PHP 商業資料庫網站整合設計$650$514 - 
                
                  
                  
                C# 5.0 in a Nutshell: The Definitive Reference, 5/e (Paperback)$1,910$1,815 - 
                
                  
                  
                求職加分!進入 IT 產業必讀的 200 個 .NET 面試決勝題:從求職準備、面試流程、開發心得、重點回顧到經典試題的完整剖析$590$460 - 
                
                  
                  
                Hacker's Delight, 2/e (Hardcover)$2,230$2,119 - 
                
                  
                  
                C++ AMP (Paperback)$1,400$1,330 - 
                
                  
                  
                $613Creating Adventure Games for Teens (Paperback) - 
                
                  
                  
                $900Programming in Lua, 3/e (Paperback) - 
                
                  
                  
                GPU Pro 4: Advanced Rendering Techniques (Hardcover)$3,500$3,325 - 
                
                  
                  
                Game AI Pro: Collected Wisdom of Game AI Professionals (Hardcover)$3,500$3,325 - 
                
                  
                  
                Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Paperback)$1,980$1,881 - 
                
                  
                  
                GPU Pro 5: Advanced Rendering Techniques (Hardcover)$4,500$4,275 - 
                
                  
                  
                Beginning Game Programming, 4/e (Paperback)$1,400$1,330 - 
                
                  
                  
                Game Engine Architecture, 2/e (Hardcover)$2,980$2,831 - 
                
                  
                  
                Game Programming Patterns (Paperback)$1,570$1,539 - 
                
                  
                  
                Computer Systems: A Programmer's Perspective, 3/e (美國原版)$7,980$7,581 
商品描述
      Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book.  This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
    
      商品描述(中文翻譯)
歡迎來到《遊戲編碼完全手冊》第四版,這是一本關於開發商業品質遊戲的必備實用指南。這本書由兩位資深遊戲程式設計師撰寫,探討了整個遊戲開發過程以及創建遊戲所面臨的所有獨特挑戰。在這本優秀的遊戲架構介紹中,您將探索現代遊戲引擎的所有主要子系統,並學習在實際遊戲中使用的專業技術,以及專為本書創建的遊戲《Teapot Wars》。這一更新的第四版使用了最新版本的 DirectX 和 Visual Studio,並擴展了有關遊戲角色、人工智慧、著色器編程、LUA 腳本、C# 編輯器以及每一章的重要更新的內容。所有呈現的代碼和範例均已在商業視頻遊戲中進行測試和使用,書中充滿了寶貴的最佳實踐、專業提示和技巧,以及警示建議。
