Pro Unity Game Development with C# (Paperback)

Alan Thorn

  • 出版商: Apress
  • 出版日期: 2014-05-21
  • 售價: $2,280
  • 貴賓價: 9.5$2,166
  • 語言: 英文
  • 頁數: 348
  • 裝訂: Paperback
  • ISBN: 1430267461
  • ISBN-13: 9781430267461
  • 相關分類: C#遊戲引擎 Game-engine
  • 立即出貨 (庫存=1)



In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.

Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more.

You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.

By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.

If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

What you’ll learn

  • How to plan your game in terms of C# and classes
  • How to import assets from Blender and Maya, including C# automation processes
  • How to handle events and notifications using a C# event notification system
  • How to create intelligent enemies and collectible weapons
  • How to build a cross-platform controller as well as how to write platform-specific code
  • How to develop a resolution-independent graphical user interface

Who this book is for

 If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you. Unity developers looking to improve their C# workflow and effectiveness, including game development students and professionals, indie developers, artists, designers, and those employed at game development studios.

Table of Contents

1. Outlining the Game Structure in Terms of C#

2. Optimizing Import Workflows and Import Settings

3: The Game Loop and Developiong a Custom Event-Handling System

4. Building a Cross-Platform Controller

5. Enemies, NPCs, and Artificial Intelligence

6. Custom Weapons: Targeting, Feedback, and More

7. Modifying Game Behavior with Power-ups and Collections

8. The Graphical User Interface and Resolution Independence

9. Persistent Data and Save Game States

10. Final Touches: Polishing and Play-testing


在《Pro Unity Game Development with C#》一書中,作者Alan Thorn(也是《Learn Unity for 2D Game Development》的作者和經驗豐富的遊戲開發者)將帶領讀者進入使用C#開發Unity跨平台第一人稱射擊遊戲的完整工作流程。C#是經驗豐富的Unity開發者中最受歡迎的程式語言,幫助他們充分利用Unity所提供的功能。如果你已經在使用C#和Unity,並且想要成為經驗豐富的專業級遊戲開發者,這本書就是你所需要的。





- 如何以C#和類別來規劃遊戲
- 如何從Blender和Maya導入資源,包括C#自動化流程
- 如何使用C#事件通知系統處理事件和通知
- 如何創建智能敵人和可收集武器
- 如何建立跨平台控制器以及如何編寫特定平台的代碼
- 如何開發解析度獨立的圖形使用者界面


1. 以C#概念概述遊戲結構
2. 優化導入工作流程和導入設定
3. 遊戲循環和開發自定義事件處理系統
4. 建立跨平台控制器
5. 敵人、NPC和人工智能
6. 自定義武器:瞄準、反饋等
7. 使用強化道具和收集品修改遊戲行為
8. 圖形使用者界面和解析度獨立性
9. 持久數據和保存遊戲狀態
10. 最後的修飾:優化和測試遊戲