Building an FPS Game with Unity (Paperback)
John P. Doran
- 出版商: Packt Publishing
- 出版日期: 2015-10-30
- 售價: $1,950
- 貴賓價: 9.5 折 $1,853
- 語言: 英文
- 頁數: 326
- 裝訂: Paperback
- ISBN: 178217480X
- ISBN-13: 9781782174806
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
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相關主題
商品描述
Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks
About This Book
- Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly
- Create both interior and exterior environments
- A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios
Who This Book Is For
This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.
What You Will Learn
- Use UFPS to build custom weapons with custom meshes and behaviors
- Explore level design as you prototype levels, making use of Prototype to build levels out quickly
- Build environments that are realistic as possible while keeping peak performance and repetitiveness down
- Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors
- Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI
- Discover how to create unique objects such as exploding barrels and objects you can interact with
- Create a custom GUI to help your game stand out from the crowd
- Package your game for release, create an installer, and get your game out into the world
In Detail
Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.
Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D.
After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.
Style and approach
An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.
商品描述(中文翻譯)
使用Unity遊戲引擎和流行的UFPS和Probuilder框架創建高質量的第一人稱射擊遊戲。
關於本書:
- 學習如何使用Unity與UFPS和ProBuilder一起快速創建高質量的遊戲。
- 創建室內和室外環境。
- 逐步指南,提供清晰的示例和說明,創建多個有趣的場景。
本書適合對於在Unity中創建FPS遊戲並且想要了解如何自定義遊戲的人。如果您熟悉Unity的基礎知識,將更容易上手,但即使沒有任何經驗的人也可以以加速的速度學習Unity。
您將學到:
- 使用UFPS建立具有自定義網格和行為的自定義武器。
- 通過原型設計快速構建級別,並探索級別設計。
- 創建尽可能逼真的環境,同時保持最佳性能和重複性。
- 通過使用地形創建室外區域和模塊化工作流程創建環境的技巧和訣竅。
- 開發不同的遭遇,讓玩家與簡單的砲塔敵人和複雜的AI角色進行戰鬥。
- 學習如何創建爆炸桶和可互動物體等獨特物體。
- 創建自定義GUI,使您的遊戲脫穎而出。
- 將遊戲打包發布,創建安裝程序,讓您的遊戲面世。
Unity是一個流行的第三方遊戲引擎,提供免費和專業版本。它是一個跨平台的遊戲引擎,可以輕鬆地將遊戲編寫一次,然後移植到PC、遊戲機甚至網頁上,因此是獨立開發者和AAA開發者的理想選擇。
《在Unity中建立FPS遊戲》將帶領讀者探索如何使用Unity創建3D第一人稱射擊遊戲,利用VisionPunk的強大UFPS框架和ProCore3D的Prototype/ProBuilder 2.0。
在進行一些設置後,您將學習如何創建自定義武器、原型級別、室內和室外環境,並為級別增添細節。最後,我們將為遊戲創建自定義的GUI和菜單,打造一個完整的遊戲。
本書以易於理解的方式進行指導,每個項目都包含逐步解釋、圖表、屏幕截圖和可下載材料。Unity和C#的概念在使用時進行解釋,對於更好理解的讀者,還提供了更多有關概念的詳細信息和外部資源供學習。