Pro Unity Game Development with C# (Paperback)
暫譯: 專業 Unity 遊戲開發與 C#
Alan Thorn
- 出版商: Apress
- 出版日期: 2014-05-21
- 定價: $2,280
- 售價: 9.5 折 $2,166
- 貴賓價: 9.0 折 $2,052
- 語言: 英文
- 頁數: 348
- 裝訂: Paperback
- ISBN: 1430267461
- ISBN-13: 9781430267461
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相關分類:
遊戲設計 Game-design、C#
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商品描述
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.
Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more.
You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.
By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.
If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.
What you’ll learn
- How to plan your game in terms of C# and classes
- How to import assets from Blender and Maya, including C# automation processes
- How to handle events and notifications using a C# event notification system
- How to create intelligent enemies and collectible weapons
- How to build a cross-platform controller as well as how to write platform-specific code
- How to develop a resolution-independent graphical user interface
Who this book is for
If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you. Unity developers looking to improve their C# workflow and effectiveness, including game development students and professionals, indie developers, artists, designers, and those employed at game development studios.
Table of Contents
1. Outlining the Game Structure in Terms of C#2. Optimizing Import Workflows and Import Settings
3: The Game Loop and Developiong a Custom Event-Handling System
4. Building a Cross-Platform Controller
5. Enemies, NPCs, and Artificial Intelligence
6. Custom Weapons: Targeting, Feedback, and More
7. Modifying Game Behavior with Power-ups and Collections
8. The Graphical User Interface and Resolution Independence
9. Persistent Data and Save Game States
10. Final Touches: Polishing and Play-testing
商品描述(中文翻譯)
在《Pro Unity Game Development with C#》一書中,作者 Alan Thorn(《Learn Unity for 2D Game Development》的作者及經驗豐富的遊戲開發者)將帶領您了解在 Unity 中開發跨平台第一人稱射擊遊戲的完整 C# 工作流程。C# 是經驗豐富的 Unity 開發者最受歡迎的程式語言,幫助他們充分利用 Unity 所提供的功能。如果您已經在使用 C# 與 Unity,並希望邁向成為一名經驗豐富的專業遊戲開發者,這本書正是您所需要的。
無論您是學生、獨立開發者,還是資深遊戲開發專業人士,您都會發現有用的 C# 範例,教您如何構建智能敵人、創建事件系統和 GUI、開發存檔狀態等等。
您將理解並應用強大的程式設計概念,如單例類別(singleton classes)、基於組件的設計(component based design)、解析度獨立性(resolution independence)、委派(delegates)和事件驅動程式設計(event driven programming)。
在書籍結束時,您將能夠在 Unity 中運行一個完整的第一人稱射擊遊戲。此外,您還將掌握部署自己專業級 C# 遊戲所需的知識和技術。
如果您已經知道一些 C#,並希望提升您的 Unity 技能,這本書正是適合您的選擇。
您將學到的內容:
- 如何從 C# 和類別的角度規劃您的遊戲
- 如何從 Blender 和 Maya 匯入資產,包括 C# 自動化過程
- 如何使用 C# 事件通知系統處理事件和通知
- 如何創建智能敵人和可收集武器
- 如何構建跨平台控制器以及如何編寫平台特定的代碼
- 如何開發解析度獨立的圖形用戶界面
本書適合對象:
如果您已經知道一些 C#,並希望提升您的 Unity 技能,這本書正是適合您的選擇。希望改善其 C# 工作流程和效率的 Unity 開發者,包括遊戲開發學生和專業人士、獨立開發者、藝術家、設計師,以及在遊戲開發工作室工作的相關人員。
目錄:
1. 從 C# 的角度概述遊戲結構
2. 優化匯入工作流程和匯入設定
3. 遊戲循環與開發自訂事件處理系統
4. 建立跨平台控制器
5. 敵人、NPC 和人工智慧
6. 自訂武器:瞄準、反饋等
7. 使用增強道具和收集品修改遊戲行為
8. 圖形用戶界面和解析度獨立性
9. 持久數據和存檔狀態
10. 最後潤飾:打磨和遊玩測試
