Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Paperback)

Greg Snook

  • 出版商: Charles River Media
  • 出版日期: 2003-06-30
  • 定價: $1,650
  • 售價: 6.0$990
  • 語言: 英文
  • 頁數: 374
  • 裝訂: Paperback
  • ISBN: 1584502045
  • ISBN-13: 9781584502043
  • 相關分類: C++ 程式語言
  • 立即出貨(限量) (庫存=1)






With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers.  Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. 
The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine.

Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.



隨著可編程的3D渲染硬體的最新進展,遊戲開發人員可以創建能夠製作完整室外景觀的引擎。如今許多熱門遊戲都包含完整的室外環境,但即使對於最優秀的程式設計師來說,使這些環境變得逼真且快速仍然是一個挑戰。《使用C++和DirectX 9的即時3D地形引擎》這本書的目的是幫助使這個過程更加高效,並將新的程式設計師引入3D電腦遊戲程式設計的領域。

這本書致力於教授一種流行的3D引擎類型 - 「即時3D地形引擎」的基本編程原則。在整本書中,重點放在室外地形渲染的基本主題上。因此,無論您是新手還是經驗豐富的老手,《使用C++和DirectX 9的即時3D地形引擎》都將教您如何使用最新的硬體加速渲染技術,並提供您構建自己完整的3D地形引擎所需的所有技巧、訣竅和想法。