The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender
Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools.
Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.
If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly.After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks:
- Object manipulation and animation
- Mesh and sculpt modeling and shape animation
- Materials and texturing (including UV unwrapping)
- Lighting and rendering
- Particle animation
- Character rigging and animation
- Node-based composition
The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections.
The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender—the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender.
Includes a Complete Version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX.
Produced By The Blender Foundation. Printed And Distributed By No Starch Press.
Table of Contents
Introduction by Roland Hess
Chapter 0: How To Get Blender and Install It
Chapter 1: An Introduction to 3D Art
Chapter 2: The Blender Interface
Chapter 3: Object Manipulation and Basic Animation
Chapter 4: Mesh Modeling
Chapter 5: Multiresolution Sculpting
Chapter 6: Character Animation
Chapter 7: Rigging and Skinning
Chapter 8: Shape Keys
Chapter 9: Materials and Textures in Blender
Chapter 10: UV Unwrapping and Painting
Chapter 11: Lighting
Chapter 12: Particles
Chapter 13: Composite and Rendering
Chapter 14: Preferences and Options: Customizing
Chapter 15: Blender Bonuses