Emotion Notions: Modeling Personality in Game Character AI (Paperback)

Erik Henry Vick

  • 出版商: Course Technology
  • 出版日期: 2009-08-24
  • 定價: $1,550
  • 售價: 5.0$775
  • 語言: 英文
  • 頁數: 624
  • 裝訂: Paperback
  • ISBN: 1598635271
  • ISBN-13: 9781598635270
  • 相關分類: 人工智慧
  • 立即出貨(限量) (庫存=3)

買這商品的人也買了...

商品描述

Learn how to create more realistic and believable characters for video games using AI programming techniques.Written for novice to experienced game developers, "Emotion Notions: Modeling Personality in Game Character AI" shows you how to model human personality, mood, and emotion into your video game characters. Adding personality to game characters allows them to portray intention, a necessary component of believability. You'll examine the theory and concepts behind video game artificial intelligence, such as believability, interaction, engagement, and immersion. Using 2D sprite-based games created with Microsoft XNA, you'll explore these game AI concepts in a simple game environment and learn how to apply them to all games. You'll learn how to model individuality, emotion, mood, and more to make your game characters more convincing and human-like as you work step-by-step through hands-on projects. All the source code and assets needed to complete the projects is included on the accompanying CD-ROM.

商品描述(中文翻譯)

學習如何使用人工智慧程式設計技巧,為電子遊戲創造更加真實和可信的角色。《情感概念:遊戲角色人工智慧中的個性建模》是為初學者到有經驗的遊戲開發者而寫,它向您展示如何將人類的個性、情緒和情感建模到您的遊戲角色中。為遊戲角色添加個性使其能夠表達意圖,這是可信度的必要組成部分。您將探討遊戲人工智慧背後的理論和概念,例如可信度、互動、參與和沉浸感。使用使用Microsoft XNA創建的2D精靈遊戲,您將在簡單的遊戲環境中探索這些遊戲人工智慧概念,並學習如何將它們應用於所有遊戲。通過逐步進行的實踐項目,您將學習如何建模個體差異、情感、情緒等,使您的遊戲角色更具說服力和人性化。附帶的CD-ROM中包含完成項目所需的所有源代碼和資源。