Learning LibGDX Game Development, 2/e(Paperback)

Suryakumar Balakrishnan Nair, Andreas Oehlke

  • 出版商: Packt Publishing
  • 出版日期: 2015-01-31
  • 售價: $2,000
  • 貴賓價: 9.5$1,900
  • 語言: 英文
  • 頁數: 500
  • 裝訂: Paperback
  • ISBN: 1783554770
  • ISBN-13: 9781783554775
  • 海外代購書籍(需單獨結帳)


Wield the power of the LibGDX framework to create a cross-platform game

About This Book

  • Write your game code once and run it on a multitude of platforms using LibGDX
  • Learn about the key features of LibGDX that will ease and speed up your development cycles
  • An easy-to-follow, comprehensive guide that will help you develop games in LibGDX successfully

Who This Book Is For

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.

What You Will Learn

  • Set up a cross-platform project using Gradle and test the base code required for game building
  • Speed up your overall productivity with the stunning JVM Code Hot Swapping feature
  • Use Scene2D to create and organize complex menu structures
  • Automate the creation of texture atlases using TexturePacker
  • Manage and play audio files and add special effects to your game to improve its look and feel
  • Learn 2D physics simulation using Box2D
  • Understand more about 3D programming using the new LibGDX 3D API
  • Use the LibGDX Bullet wrapper for 3D physics simulation

In Detail

LibGDX is a multiplatform game development framework, and is one of the most popular frameworks for building games, providing a comprehensive set of development capabilities and features to use and incorporate into games.

This book starts off by introducing you to LibGDX and how to use its project setup tool to build an application that can support multiple platforms, before gradually moving on to configuring your game. Then, you will learn to organize resources, create a scene, actors, and a menu system. You will also enhance the visual appearance of your game and manage its transitions, along with music and sound effects. You will then move on to cover the advanced programming techniques and create and manage different kinds of animations.

Finally, you will be introduced to the basics of 3D programming and the 3D physics engine. By the end of this book, you will be able to start developing your very own cross-platform games using the LibGDX framework.