Unreal Engine 5 Character Creation, Animation and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen (Paperback)

Venter, Henk, Ogterop, Wilhelm

  • 出版商: Packt Publishing
  • 出版日期: 2022-06-30
  • 售價: $2,440
  • 貴賓價: 9.5$2,318
  • 語言: 英文
  • 頁數: 608
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1801812446
  • ISBN-13: 9781801812443
  • 相關分類: Unreal
  • 立即出貨 (庫存=1)

買這商品的人也買了...

商品描述

Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color

 

Key Features:

  • Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
  • Create hand-keyed animations and clean up motion capture natively in Unreal Engine
  • Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs

 

Book Description:

Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.

 

By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer.

 

By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.

 

What You Will Learn:

  • Create, customize, and use a MetaHuman in a cinematic scene in UE5
  • Model and texture custom 3D assets for your movie using Blender and Quixel Mixer
  • Use Nanite with Quixel Megascans assets to build 3D movie sets
  • Rig and animate characters and 3D assets inside UE5 using Control Rig tools
  • Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene
  • Light your 3D movie set using Lumen lighting in UE5

 

Who this book is for:

This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

商品描述(中文翻譯)

在UE5中,通過學習開發主要元素、動畫和將它們結合成完整的渲染電影場景,並利用彩色關鍵圖像的幫助,掌握基本工作流程並創建自己的電影場景。

主要特點:

- 使用控制骨骼工具在Unreal Engine 5中完成整個骨骼和動畫工作流程
- 在Unreal Engine中創建手工鍵入的動畫並原生清理動作捕捉
- 學習創建3D資產的基礎知識,並根據電影需求自定義MetaHuman

書籍描述:

Unreal Engine 5(UE5)為初學者和經驗豐富的專業人士提供了使用MetaHuman創建具有逼真人物角色的詳細電影場景的能力,並將其與自定義道具和環境相結合。它還提供了內置的行業標準動畫工具,以比以往的方法更短的時間開發這些場景。本書使用免費(開源)軟件引導您完成整個3D電影製作流程。

通過本書逐步指導的初學者友好教程,您將學習如何在Blender中創建自己的自定義3D資產,並在Quixel Mixer中對這些3D資產進行紋理處理。接下來,您將將這些完成的3D資產帶入Unreal Engine 5中,並使用它們構建您的3D電影的虛擬3D場景。您還將使用Quixel MegaScans資產填充您的3D電影場景,並使用MetaHuman Creator和UE5創建和自定義自己的照片級逼真人物角色。隨著進一步的學習,您將發現如何使用Blender和UE5的新控制骨骼進行骨骼綁定、蒙皮和動畫。最後,您將探索設置電影攝影機和動畫序列以及使用UE5的Sequencer渲染您的3D電影的過程。

通過閱讀本書,您將學會如何在UE5中結合不同元素,製作自己的電影和電影場景。

您將學到什麼:

- 在UE5中創建、自定義和使用MetaHuman在電影場景中
- 使用Blender和Quixel Mixer為您的電影建模和紋理自定義3D資產
- 使用Quixel Megascans資產和Nanite構建3D電影場景
- 使用控制骨骼工具在UE5中對角色和3D資產進行骨骼綁定和動畫
- 在Sequencer中結合您的3D資產,包括最終效果,並渲染出高質量的電影場景
- 使用UE5的Lumen照明為您的3D電影場景照明

本書適合對Unreal Engine或3D動畫和藝術有興趣的初學者,以及對UE5新手的經驗豐富的3D藝術家和動畫師,因為它涵蓋了使用Unreal Engine、Blender、Quixel Mixer和Quixel Bridge製作實時3D電影的尖端技術。雖然不需要具備3D軟件的先前經驗,但對於更容易理解概念將有所幫助。