VFX Made Easy with Houdini: A mesmerizing journey into procedural modeling, simulations, visual effects, and rendering (Paperback)
暫譯: 使用Houdini輕鬆製作VFX:程序建模、模擬、視覺效果與渲染的迷人旅程(平裝本)

Hasanov, Alasgar, Isaac, Debra, Dobree, Philip

  • 出版商: Packt Publishing
  • 出版日期: 2025-09-29
  • 售價: $1,830
  • 貴賓價: 9.5$1,739
  • 語言: 英文
  • 頁數: 418
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1835882900
  • ISBN-13: 9781835882900
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

商品描述

Discover the secret sauce to creating stunning VFX in Houdini with step-by-step projects that guide you through particles, smoke, fire, fluids, and destruction using clear procedural workflows

Key Features:

- Learn the fundamentals of Houdini with step-by-step guidance

- Explore VFX workflows and best practices from the industry

- Streamline projects with expert tips on setup, caching, optimization, and rendering in Solaris

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Unlock Houdini's procedural power to create dynamic simulations and cinematic renders with expert guidance from Alasgar Hasanov, a VFX artist with more than a decade of experience crafting CGI and visual effects for films, television, and commercials.

In this comprehensive guide, he demonstrates easy workflows for complex effects, teaches you how to think procedurally, and makes learning Houdini both fun and rewarding. Through step-by-step tutorials, real-world examples, and insider tips, you'll master Houdini's renowned node-based workflow. You'll also learn how to control procedural forces to simulate natural phenomena and produce compelling, visually striking renders, giving you the tools to bring your creative visions to life.

This book provides a solid foundation in Houdini FX fundamentals for beginners, while also helping more experienced artists push the boundaries of innovation. It is designed to be an indispensable companion on your journey to building a strong foundation for future growth as a Houdini artist.

By the end of the book, you will be comfortable creating procedural setups, running simulations, and rendering your own creative effects in Houdini.

What You Will Learn:

- Understand Houdini's UI, node-based workflow, and procedural fundamentals

- Build and organize procedural models and flexible assets

- Design particle systems, from emitters and forces to simulation settings

- Create pyro FX, including smoke, fire, and explosions

- Simulate rigid bodies, destruction, and FLIP fluids, such as water and splashes

- Apply materials, textures, and shaders to light and render with Karma

- Improve efficiency with best practices for workflow, optimization, and production

Who this book is for:

This book is for beginner Houdini users, as well as FX artists, lighting artists, compositors, motion designers, 3D animators, and game artists looking to extend their digital art skills to Houdini. A basic understanding of digital content creation tools or 3D graphics software will help you make the most of this book.

Table of Contents

- Introducing Houdini

- Demystifying Procedural Modeling

- Unleashing the Power of Particles

- Igniting Pyro Effects

- Breaking through Rigid Body Dynamics

- Diving into Water FX

- Effects Case Study: Disintegration FX

- Effects Case Study: Explosion FX

- The Big Finale: Part 1

- The Big Finale: Part 2

- The Big Finale: Part 3

- Best Practices for Houdini Artists

商品描述(中文翻譯)

發現使用Houdini創建驚人視覺特效的秘訣,透過逐步專案引導您了解粒子、煙霧、火焰、流體和破壞,並使用清晰的程序化工作流程

主要特色:

- 透過逐步指導學習Houdini的基本原理

- 探索行業中的視覺特效工作流程和最佳實踐

- 透過專家提示簡化專案的設置、快取、優化和在Solaris中的渲染

- 購買印刷版或Kindle書籍可獲得免費PDF電子書

書籍描述:

解鎖Houdini的程序化力量,透過擁有超過十年經驗的視覺特效藝術家Alasgar Hasanov的專業指導,創建動態模擬和電影級渲染,他在電影、電視和廣告中製作CGI和視覺特效。

在這本全面的指南中,他展示了複雜效果的簡單工作流程,教您如何以程序化思維進行創作,並使學習Houdini變得既有趣又有成就感。透過逐步教程、實際範例和內部提示,您將掌握Houdini著名的基於節點的工作流程。您還將學會如何控制程序化力量來模擬自然現象,並產生引人注目、視覺上驚人的渲染,為您提供實現創意願景的工具。

這本書為初學者提供了Houdini FX基本原理的堅實基礎,同時幫助更有經驗的藝術家推動創新邊界。它旨在成為您在成為Houdini藝術家的旅程中不可或缺的夥伴,為未來的成長打下堅實基礎。

在書籍結束時,您將能夠自信地創建程序化設置、運行模擬並在Houdini中渲染自己的創意效果。

您將學到的內容:

- 理解Houdini的用戶界面、基於節點的工作流程和程序化基本原理

- 建立和組織程序化模型和靈活資產

- 設計粒子系統,從發射器和力量到模擬設置

- 創建火焰特效,包括煙霧、火焰和爆炸

- 模擬剛體、破壞和FLIP流體,如水和濺起的水花

- 應用材質、紋理和著色器以使用Karma進行光照和渲染

- 透過最佳實踐提高工作流程、優化和製作的效率

本書適合誰:

這本書適合初學者Houdini用戶,以及希望將數位藝術技能擴展到Houdini的視覺特效藝術家、燈光藝術家、合成師、動態設計師、3D動畫師和遊戲藝術家。對數位內容創建工具或3D圖形軟體的基本理解將幫助您充分利用這本書。

目錄

- 介紹Houdini

- 解密程序化建模

- 釋放粒子的力量

- 點燃火焰特效

- 突破剛體動力學

- 深入水特效

- 特效案例研究:分解特效

- 特效案例研究:爆炸特效

- 大結局:第一部分

- 大結局:第二部分

- 大結局:第三部分

- Houdini藝術家的最佳實踐