The VR Book: Human-Centered Design for Virtual Reality
暫譯: 虛擬實境書籍:以人為本的虛擬實境設計
Jason Jerald
- 出版商: Morgan & Claypool
- 出版日期: 2015-09-01
- 售價: $2,800
- 貴賓價: 9.5 折 $2,660
- 語言: 英文
- 頁數: 550
- 裝訂: Paperback
- ISBN: 1970001127
- ISBN-13: 9781970001129
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相關分類:
VR/AR
立即出貨 (庫存 < 3)
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商品描述
Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences.
商品描述(中文翻譯)
沒有對虛擬實境(VR)人性化的一面有清晰的理解,這種體驗將永遠無法成功。《VR 書籍》通過專注於以人為中心的設計來彌補這一差距。創建引人入勝的 VR 應用程式是一個極其複雜的挑戰。當做得好的時候,這些體驗可以是精彩而愉悅的,但當做得不好的時候,則可能導致挫折和不適。雖然技術的限制可能會導致糟糕的 VR 執行,但問題往往是由於缺乏對人類感知、互動、設計原則和真實用戶的理解。本書專注於 VR 的人性元素,例如用戶如何感知和直觀地與各種形式的現實互動、VR 不適的原因、創建有用且令人愉悅的內容,以及如何設計和迭代有效的 VR 應用程式。本書不僅僅是為 VR 設計師而寫,它還適合經理、程式設計師、藝術家、心理學家、工程師、學生、教育工作者和用戶體驗專業人士。它是為整個 VR 團隊而設,因為每位貢獻者都應該至少了解 VR 設計的許多方面的基本知識。行業正在迅速發展,《VR 書籍》強調建立原型、收集反饋和使用可調整流程以有效迭代以達成成功的重要性。該書詳細介紹了 VR 最重要的方面,提供了超過 600 條適用的指導方針和 300 多個附加參考資料,將為任何參與創建 VR 體驗的人提供堅實的基礎。
