The Complete Guide to Game Audio, Second Edition: For Composers, Musicians, Sound Designers, Game Developers, 2/e
暫譯: 遊戲音效完全指南(第二版):為作曲家、音樂家、音效設計師、遊戲開發者而作,2/e
Aaron Marks
- 出版商: Focal Press
- 出版日期: 2008-11-01
- 定價: $1,480
- 售價: 2.0 折 $299
- 語言: 英文
- 頁數: 456
- 裝訂: Paperback
- ISBN: 0240810740
- ISBN-13: 9780240810744
-
相關分類:
遊戲設計 Game-design
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商品描述
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy.
Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch.
This new edition includes:
* Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP.
* The companion DVD features audio and cinematic examples and sample business contracts.
--Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field.
--Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts.
--Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch.
--DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work.
Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch.
This new edition includes:
* Information on hot new next-generation game consoles - Xbox 360, PlayStation 3, Wii, Nintendo DS, and Sony PSP.
* The companion DVD features audio and cinematic examples and sample business contracts.
--Aaron Marks is a highly influential industry leader who remains active in all aspects of game audio. Marks won Best Game Audio Article, Publication or Broadcast - Game Audio Network Guild Awards - 2002; and he is also an award-winning composer and sound designer (2004 Game Tunnel - Best Sound in an Independent Game of the Year Award - I of the Enemy). His knowledge is sought after and can help any game audio specialist grow in his/her field.
--Exhaustive, Indispensable resource for Game Audio - so that game audio professionals can do things like learn how to set up a studio, make a demo reel, find the work, bid on contracts, negotiate deals with clients and win the contracts.
--Technical considerations explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio without a hitch.
--DVD includes audio samples, demos, interviews, and Dolby's latest Sound Development Kit so that game composers and sound designers can benefit quickly and easily by porting to their own work.
商品描述(中文翻譯)
將您的音樂熱情轉化為有利可圖的職業,這是一本全面且不可或缺的遊戲音效資源。發展您在數十億美元遊戲產業中成功所需的商業和技術技能。逐步指導您完成整個音樂和音效的過程——從發展基本技能和購買合適的設備,到讓客戶滿意。
為遊戲創作音樂和音效。掌握在各種遊戲平台和系統上作曲和創建音效的嚴格規範。技術考量將詳細解釋,以便遊戲音效專業人士能夠理解複雜的系統,了解高度參與的程式設計元素,並順利創建高品質音頻。
本新版本包括:
* 有關熱門新一代遊戲主機的信息 - Xbox 360、PlayStation 3、Wii、Nintendo DS 和 Sony PSP。
* 附帶的 DVD 包含音頻和電影範例以及樣本商業合約。
-- Aaron Marks 是一位極具影響力的行業領袖,活躍於遊戲音效的各個方面。Marks 獲得了最佳遊戲音效文章、出版物或廣播 - 遊戲音效網絡公會獎 - 2002;他也是一位獲獎的作曲家和音效設計師(2004 年遊戲隧道 - 獨立遊戲年度最佳音效獎 - I of the Enemy)。他的知識受到追捧,能幫助任何遊戲音效專家在其領域中成長。
-- 全面且不可或缺的遊戲音效資源 - 使遊戲音效專業人士能夠學習如何設置工作室、製作示範片、尋找工作、投標合約、與客戶談判交易並贏得合約。
-- 技術考量詳細解釋,以便遊戲音效專業人士能夠理解複雜的系統,了解高度參與的程式設計元素,並順利創建高品質音頻。
-- DVD 包含音頻樣本、示範、訪談以及 Dolby 最新的音效開發工具包,以便遊戲作曲家和音效設計師能夠快速輕鬆地將其應用於自己的工作中。
