Game AI Pro 360: Guide to Movement and Pathfinding

Rabin, Steve

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商品描述

Steve Rabin's Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

 

Key Features

 

 

 

 

 

 

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

商品描述(中文翻譯)

Steve Rabin的《Game AI Pro 360: Guide to Movement and Pathfinding》將他之前三本《Game AI Pro》的尖端資訊匯集成一本方便的單一來源選集,涵蓋了遊戲AI中的移動和路徑尋找。本書包含了領先的遊戲AI程式設計師所撰寫的文章,探討了使用尖端技術平滑路徑、避開障礙物以及在3D空間中導航的更好方法。

主要特點:

- 提供了已發行商業遊戲中遊戲AI的實際案例研究
- 由頂尖開發人員和研究人員撰寫的內容
- 可在線上下載演示和/或原始碼

作者簡介

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

作者簡介(中文翻譯)

Steve Rabin在任天堂美國分公司擔任了15年的工作,並在各種遊戲開發初創公司工作了4年,還有7年的大學教學經驗。他曾應邀成為多個學術人工智慧會議的主題演講嘉賓,是GDC AI峰會的創辦人和顧問,也是GDC的演講嘉賓,同時還是AI遊戲程式設計師協會的創辦人和經理。