Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 (Paperback)

Allen Partridge

  • 出版商: SAMS
  • 出版日期: 2001-11-20
  • 定價: $1,800
  • 售價: 1.1$199
  • 語言: 英文
  • 頁數: 604
  • 裝訂: Paperback
  • ISBN: 0672322854
  • ISBN-13: 9780672322853
  • 立即出貨(限量) (庫存=3)



This book provides an exciting blend of game design strategies, nuts-and-bolts programming tips, deeply detailed code samples, and richly developed games and demos. Real-Time Interactive 3D Games defines the role of narratives in games and is packed with valuable advice on a variety of topics, including tapping into the traditions of theater to make the games you develop more dramatic and tips for marketing your 3D game.

The first part of the book demonstrates good character and environment design for interactive games. A substantial set of tutorials on the use of 3D Lingo to program games follows. Finally, you can follow along with Dr. Partridge and his team as they build a dramatic real-time interactive 3D game called 17 Keys. The structure mirrors the best game development practices to give you the skills to go out and develop games on your own.

  • A detailed and practical guide to Shockwave 3D, including simulating physics for games and advanced control with modifiers
  • Beyond just code, teaches game design procedures including developing treatments, specs and game interface design strategies
  • Intelligent game agents explained and demonstrated
  • Cameras, lights, models, shaders, textures, and animation
  • Secrets to low-poly modeling for real-time games
  • A fully developed real-time 3D game with explanations and commented code



本書的第一部分展示了互動遊戲中良好的角色和環境設計。接著是一系列關於使用3D Lingo編寫遊戲的教程。最後,您可以跟隨Partridge博士和他的團隊一起建立一個戲劇性的即時互動3D遊戲《17 Keys》。這本書的結構體現了最佳的遊戲開發實踐,讓您具備自行開發遊戲的技能。

- 詳細而實用的Shockwave 3D指南,包括模擬遊戲物理和使用修飾符進行高級控制
- 不僅僅是程式碼,還教授遊戲設計程序,包括開發概念、規格和遊戲界面設計策略
- 解釋和演示智能遊戲代理
- 相機、燈光、模型、著色器、紋理和動畫
- 適用於即時遊戲的低多邊形建模技巧
- 一個完整開發的即時3D遊戲,附有解釋和註解的程式碼