The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript (Paperback)
暫譯: Flash 遊戲必備指南:使用 ActionScript 建立互動娛樂
Jeff Fulton, Steve Fulton
- 出版商: Friends of Ed
- 出版日期: 2010-03-29
- 售價: $1,590
- 貴賓價: 9.8 折 $1,558
- 語言: 英文
- 頁數: 664
- 裝訂: Paperback
- ISBN: 1430226145
- ISBN-13: 9781430226147
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相關分類:
ActionScript & FLASH
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相關主題
商品描述
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.
- The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
- Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
- Many advanced game development techniques are covered, including particle systems, advanced controls, AI, blitting, scrolling, and more.
What you’ll learn
- Flash/Flex ActionScript 3 game development
- How to apply object-oriented game development techniques
- How to solve a wide variety specific Flash game programming problems
- How to develop a game engine and set of tools that can be reused
- How to implement ten different games (in styles ranging from retro to modern Flash games)
- How to optimize various games
Who is this book for?
This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games.
商品描述(中文翻譯)
《Flash 遊戲的基本指南》是 Flash 遊戲開發者的一個獨特工具。本書不僅僅專注於一堆低階的操作材料,而是直接深入遊戲的建構。書中分為特定的遊戲類型專案,涵蓋從舊經典遊戲(如導彈指揮風格的遊戲)到熱門新類型(如復古進化)的所有內容。各章節的複雜度逐漸增加,並在過程中引入可以重複使用於其他遊戲的新工具。
- 涵蓋的遊戲專案從簡單開始,隨著越來越多的工具加入,複雜度逐漸增加。
- 詳細討論十個完整的遊戲專案。每個專案解決一個非常不同的遊戲開發問題,並基於從前一個專案中獲得的知識進行構建。
- 涵蓋許多先進的遊戲開發技術,包括粒子系統、高級控制、人工智慧、位圖處理、捲動等。
### 您將學到什麼
- Flash/Flex ActionScript 3 遊戲開發
- 如何應用物件導向的遊戲開發技術
- 如何解決各種特定的 Flash 遊戲程式設計問題
- 如何開發可重複使用的遊戲引擎和工具集
- 如何實現十種不同的遊戲(風格範圍從復古到現代 Flash 遊戲)
- 如何優化各種遊戲
### 本書適合誰?
本書適合中級 Flash 開發者、Flash 遊戲開發者、希望轉向 Flash 平台的遊戲開發者,以及想學習如何製作遊戲的經驗豐富的網頁開發者。
