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商品描述
Become a leading Windows 8 app developer by using Windows 8 App Projects - XAML and C# Edition to learn techniques, tools, and ideas to create successful, 5-star apps.
Windows 8 App Projects - XAML and C# Edition shows you the nuts and bolts of the Windows 8 development ecosystem. Then, through a series of example driven chapters, you'll discover how to leverage the platform’s unique features. With each project, you'll be one step closer to building full-featured, responsive, and well designed apps that feel like they’re a part of the operating system.
Windows 8 App Projects - XAML and C# Edition is a great book for developers that already know their way around the .net framework and want to leverage their existing knowledge into building apps for the new and exciting Windows RT platform and the great touch-first tablet and hybrid devices that accompany Windows 8 to market.
- Learn to build apps for Windows 8 in an example driven way
- Leverage existing skills onto the Windows 8 platform
- Get to know and use the new Modern UI style to make your apps stand out
What you’ll learn
- Start building apps on the new and exciting Windows 8 platform
- Learn how to leverage Windows 8's unique features
- Build apps that feel fast and fluid and is always connected
- Learn the nuts and bolts of the new Modern UI style
- Prepare your apps for selling on the marketplace
- Pass certification on the first try
Who this book is for
Windows 8 App Projects - XAML and C# Edition is for professional and hobby developers who have an interest in developing and selling applications on the Windows Store. The book is aimed both at developers who want to start creating apps and at developers who are already creating apps on any platform. The book follows a project oriented way of working making it easier to place all subjects in a certain context.
Table of Contents
1. Introduction
2. Getting Started: The first chapter helps reader with setting up their development environment. We also take a closer look at the Windows 8 simulator and the difference between running native.
a. Introduction
b. Setting up the environment
c. Starting our first projects
d. Closer look at the simulator
3. Building a first project: This chapter is where the actual developing begins, we take a look at the available templates in Visual Studio and start building a multi-page app that we navigate through.
a. Let's take a look at the included templates
b. Add some pages to the project
c. Navigate around a Windows 8 app
d. MVVM and MVVM Light
e. Where are my Behaviors?
4. Getting cloudy with data: There are very few apps that get by without consuming data. In this chapter we’ll take a look at how to implement both local and remote data in a Windows 8 application.
a. Using SQLite in Windows 8
b. Data binding
c. Converters
d. Data as content
e. Taking it to the cloud
5. Build a charming application: The charms are a unique and great feature of the Windows 8 platform. Integrating them in an application provides a form of interaction that will feel natural to the user because it is a part of the operating system.
a. Search charm
b. Share charm
c. Settings charm
6. Using live tiles: Windows Phone has already proven the value of the live tiles. They provide a way to inform your users of certain events and provide a way to draw users back into your application. In this chapter we’ll take a look at how to create and update tiles and badges.
a. Create the application tile
b. Creating secondary tiles
c. Updating tiles
d. Badges
7. Notifications: Notifications provide a way to inform your user of important things without them having to have your app open in the background. We will learn how to use different kinds of notifications in this chapter.
a. Cooking some toast notifications
b. Raw notifications
c. Your app on the lockscreen
8. Make your app adaptable: Windows 8 will appear on a variety of devices with different aspect ratios, resolutions, form factors, etc. In this chapter we’ll learn how to make sure that your app looks good on all possible forms and sizes of Windows 8.
a. Twisting the device around
b. Support multiple resolutions
c. Snap that app
d. Viewstates
9. Sensors: The range of upcoming devices running Windows 8 will have a variety of sensors on board. In this chapter we’ll have a closer look at the most common ones and learn how to leverage them in our apps.
a. Location
b. Accelerometer
c. Gyroscope
d. Compass
e. Sensor Fusion
f. Gestures
10. Games: Building games is as much fun as playing them. Windows 8 has full DirectX support, next to DX Javascript developers can quickly get started building games as well. XNA is not supported on Windows 8 but thanks to the community even XNA developers can now build games using MonoGame. In this chapter we’ll compare these three methods.
a. DirectX
b. JavaScript
c. MonoGame
11. Going to market with your app: Once your app is finished you’ll want to publish it as fast as possible. In this chapter we’ll take a look at common reasons for certification failure.
a. Creating a developer account
b. Business models
c. Prepare to submit
d. Submit your app
商品描述(中文翻譯)
成為一名領先的 Windows 8 應用程式開發者,透過《Windows 8 App Projects - XAML and C# Edition》學習技術、工具和創意,創建成功的五星級應用程式。《Windows 8 App Projects - XAML and C# Edition》向您展示 Windows 8 開發生態系統的基本構造。接著,通過一系列以範例為驅動的章節,您將發現如何利用該平台的獨特功能。每個專案都將使您更接近於構建功能齊全、反應靈敏且設計良好的應用程式,讓它們感覺像是操作系統的一部分。
《Windows 8 App Projects - XAML and C# Edition》是一本適合已經熟悉 .NET 框架的開發者的好書,幫助他們將現有知識轉化為為新穎且令人興奮的 Windows RT 平台及隨 Windows 8 一同上市的優秀觸控平板和混合設備開發應用程式。
- 學習以範例為驅動的方式為 Windows 8 構建應用程式
- 將現有技能應用於 Windows 8 平台
- 瞭解並使用新的現代 UI 風格,使您的應用程式脫穎而出
您將學到什麼
- 開始在新穎且令人興奮的 Windows 8 平台上構建應用程式
- 學習如何利用 Windows 8 的獨特功能
- 構建快速流暢且始終連接的應用程式
- 瞭解新的現代 UI 風格的基本構造
- 為在市場上銷售您的應用程式做好準備
- 第一次就通過認證
本書適合誰
《Windows 8 App Projects - XAML and C# Edition》適合對在 Windows Store 開發和銷售應用程式感興趣的專業和業餘開發者。本書針對希望開始創建應用程式的開發者以及已經在任何平台上創建應用程式的開發者。該書採用以專案為導向的工作方式,使所有主題更容易放在特定的上下文中。
目錄
1. 介紹
2. 開始:第一章幫助讀者設置開發環境。我們還將更仔細地查看 Windows 8 模擬器及其與本地運行的區別。
a. 介紹
b. 設置環境
c. 開始我們的第一個專案
d. 更仔細地查看模擬器
3. 構建第一個專案:這一章是實際開發的開始,我們將查看 Visual Studio 中可用的模板,並開始構建一個多頁應用程式,並進行導航。
a. 讓我們看看包含的模板
b. 為專案添加一些頁面
c. 在 Windows 8 應用程式中導航
d. MVVM 和 MVVM Light
e. 我的行為在哪裡?
4. 數據雲端化:幾乎沒有應用程式能在不消耗數據的情況下運行。在這一章中,我們將查看如何在 Windows 8 應用程式中實現本地和遠程數據。
a. 在 Windows 8 中使用 SQLite
b. 數據綁定
c. 轉換器
d. 數據作為內容
e. 將其帶入雲端
5. 構建迷人的應用程式:魅力是 Windows 8 平台的一個獨特且出色的功能。在應用程式中集成它們提供了一種與用戶互動的方式,因為它是操作系統的一部分,這將讓用戶感到自然。
a. 搜索魅力
b. 分享魅力
c. 設置魅力
6. 使用動態磁貼:Windows Phone 已經證明了動態磁貼的價值。它們提供了一種通知用戶某些事件的方式,並提供了一種將用戶吸引回應用程式的方式。在這一章中,我們將查看如何創建和更新磁貼和徽章。
a. 創建應用程式磁貼
b. 創建次要磁貼
c. 更新磁貼
d. 徽章
7. 通知:通知提供了一種在用戶不必在背景中打開應用程式的情況下告知他們重要事項的方式。在這一章中,我們將學習如何使用不同類型的通知。
a. 製作一些 Toast 通知
b. 原始通知
c. 您的應用程式在鎖定螢幕上
8. 使您的應用程式適應性強:Windows 8 將出現在各種具有不同長寬比、解析度、形狀等的設備上。在這一章中,我們將學習如何確保您的應用程式在所有可能的 Windows 8 形式和大小上看起來都很好。
a. 旋轉設備
b. 支持多種解析度
c. 快速應用程式
d. 視圖狀態
9. 感應器:即將推出的運行 Windows 8 的設備將配備各種感應器。在這一章中,我們將更仔細地查看最常見的感應器,並學習如何在我們的應用程式中利用它們。
a. 位置
b. 加速度計
c. 陀螺儀
d. 指南針
e. 感應器融合
f. 手勢
10. 遊戲:構建遊戲的樂趣與玩遊戲一樣。Windows 8 完全支持 DirectX,除了 DX,JavaScript 開發者也可以快速開始構建遊戲。XNA 在 Windows 8 上不受支持,但多虧了社區,即使是 XNA 開發者現在也可以使用 MonoGame 構建遊戲。在這一章中,我們將比較這三種方法。
a. DirectX
b. JavaScript
c. MonoGame
11. 將您的應用程式推向市場:一旦您的應用程式完成,您將希望盡快發布它。在這一章中,我們將查看認證失敗的常見原因。
a. 創建開發者帳戶
b. 商業模式
c. 準備提交
d. 提交您的應用程式
