Sound and Music for Games: The Basics of Digital Audio for Video Games
暫譯: 遊戲音效與音樂:數位音訊在電子遊戲中的基礎知識

Ciesla, Robert

  • 出版商: Apress
  • 出版日期: 2022-09-22
  • 售價: $1,550
  • 貴賓價: 9.5$1,473
  • 語言: 英文
  • 頁數: 274
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 148428660X
  • ISBN-13: 9781484286609
  • 海外代購書籍(需單獨結帳)

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商品描述

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.

What You Will Learn

- Understand the fundamentals of digital audio production in the context of video games

- Learn about audio integration with popular middleware solutions and APIs

- Leverage plugin effects software to sculpt your audio to professional levels

- Identify modern audio file formats and how and when to use them

- Learn best practices when mixing sound effects and music for video games

Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

商品描述(中文翻譯)

掌握數位音頻工作在視頻遊戲中的基本原理,包括 Fmod 和 Wwise 等中介軟體的基礎知識。我們將回顧一些軟體,如 Apple 的 Logic 和 Garageband、Paul Davis 的 Ardour,以及許多其他流行的數位音頻工作站。

我們將從數位音頻工作的基本術語介紹開始,同時熟悉當前世代的音頻硬體。接著,我們將討論久負盛名的音樂儀器數位介面(MIDI)的基礎知識,以及它如何與音樂創作相關聯,還有編寫追蹤音樂/芯片音樂的工具和技術。本書還涵蓋了插件軟體、家庭隔音和聲音工作。

本書採取實用的方法,探討在尖端音頻工程、作曲和音頻監控中使用的硬體和軟體組件。

您將學到的內容:
- 理解數位音頻製作在視頻遊戲中的基本原理
- 了解與流行中介解決方案和 API 的音頻整合
- 利用插件效果軟體將您的音頻雕塑到專業水平
- 確認現代音頻檔案格式及其使用時機
- 學習在視頻遊戲中混合音效和音樂的最佳實踐

本書的讀者對象包括使用 Windows、macOS 或 Linux 的數位音頻工程初學者。

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