GPU Pro: Advanced Rendering Techniques (Hardcover)
暫譯: GPU Pro:進階渲染技術 (精裝版)
Wolfgang Engel
- 出版商: A K Peters
- 出版日期: 2010-06-14
- 售價: $6,510
- 貴賓價: 9.5 折 $6,185
- 語言: 英文
- 頁數: 742
- 裝訂: Hardcover
- ISBN: 1568814720
- ISBN-13: 9781568814728
-
相關分類:
GPU
已絕版
買這商品的人也買了...
-
Pattern-Oriented Software Architecture Volume 1: A System of Patterns (Hardcover)$3,370$3,202 -
Design Patterns: Elements of Reusable Object-Oriented Software (Hardcover)$2,450$2,401 -
Pattern-Oriented Software Architecture Volume 2: Patterns for Concurrent and Networked Objects (Hardcover)$3,130$2,974 -
深入淺出 Java 程式設計, 2/e (Head First Java, 2/e)$880$695 -
C++ Primer, 4/e (中文版)$990$891 -
$1,584OpenGL ES 2.0 Programming Guide (Paperback) -
Behavioral Mathematics for Game AI (Paperback)$1,870$1,777 -
Google Android SDK 開發範例大全 2$890$703 -
約耳趣談軟體-來自專案管理的現場實錄 (Joel on Software: And on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers)$490$387 -
深入淺出 Android 系統原理及開發要點$450$351 -
前進 Android Market!Google Android SDK 實戰演練$850$672 -
ASP.NET 4.0 專題實務 II-範例應用與 4.0 新功能, 2/e$750$593 -
GPU Pro 2: Advanced Rendering Techniques (Hardcover)$3,500$3,325 -
iOS SDK 4 / Xcode 4 應用程式開發範例集-for iPhone/iPad/iPod touch$450$351 -
探索 iPhone 4 程式開發實戰 (Beginning iPhone 4 Development: Exploring the iOS SDK)$580$458 -
GPU Pro 3: Advanced Rendering Techniques (Hardcover)$3,500$3,325 -
《超強圖解》前進 Android Market!Google Android SDK 實戰演練, 2/e (適用2.X/3.X/4.X)$750$593 -
Game Coding Complete, 4/e (Paperback)$2,100$1,995 -
Hacker's Delight, 2/e (Hardcover)$2,330$2,214 -
無瑕的程式碼 - 敏捷軟體開發技巧守則 (Clean Code: A Handbook of Agile Software Craftsmanship)$580$452 -
The C++ Programming Language, 4/e (Paperback)$3,150$2,993 -
GPU Pro 4: Advanced Rendering Techniques (Hardcover)$3,500$3,325 -
Game AI Pro: Collected Wisdom of Game AI Professionals (Hardcover)$3,500$3,325 -
GPU Pro 5: Advanced Rendering Techniques (Hardcover)$4,500$4,275 -
Game Engine Architecture, 2/e (Hardcover)$2,980$2,831
商品描述
This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.
商品描述(中文翻譯)
這本新書系列涵蓋了編程圖形處理單元所需的基本工具和技術。由 Wolfgang Engel 和同一編輯團隊帶來,他們使 ShaderX 系列取得成功,本卷將涵蓋先進的渲染技術、引擎設計、GPGPU 技術、相關的數學技術以及遊戲事後分析。特別強調手持設備的編程,以考慮到圖形在移動設備上,特別是 iPhone 和 iPod touch 上日益重要的地位。
