Sculpting the Blender Way: Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush
Xury Greer
- 出版商: Packt Publishing
- 出版日期: 2022-01-28
- 售價: $1,600
- 貴賓價: 9.5 折 $1,520
- 語言: 英文
- 頁數: 502
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801073872
- ISBN-13: 9781801073875
-
相關分類:
3D建模 3D-modeling
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相關主題
商品描述
Key Features
- Use Blender's core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
- Learn how to use and customize Blender's sculpting brushes to create fantastic art effortlessly
- Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more
Book Description
Blender 3D is a free and open source program that can be used for every part of the 3D production pipeline. It has several robust feature sets for creating 3D art that have contributed to its rising popularity in the last few years. Sculpting is perhaps the most enjoyable and artistic method for creating 3D art as it relies less on technical knowledge and focuses on artistic brushes. The latest release of Blender makes the sculpting feature set more powerful than ever, so now is an excellent time to learn it! This book covers the expansive list of features in the Blender 2.93 LTS release, as well as the exciting all-new Blender 3.0 release. This book will be an excellent resource for professionals who need a production-ready long-term support release of the software, as well as hobbyists looking for a cutting-edge experience.
Sculpting the Blender Way will demonstrate how to navigate Blender's user interface and take you through the core workflows. You'll gain a detailed understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. This Blender book will cover a wide range of brushes, as well as all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. You'll learn how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.
By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
What you will learn
- Configure your graphics tablet for use in 3D sculpting
- Set up Blender's user interface for sculpting
- Understand the core sculpting workflows
- Get the hang of using Blender's basic sculpting brushes
- Customize brushes for more advanced workflows
- Explore high-resolution details with brush alphas and Multiresolution
- Try out the all-new Cloth brush
- Render your finished artwork for your portfolio
Who this book is for
This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
商品描述(中文翻譯)
主要特點
- 使用Blender的核心雕塑工作流程:基本雕塑、Dynotopo、Voxel Remesher、QuadriFlow和Multiresolution
- 學習如何使用和自定義Blender的雕塑筆刷,輕鬆創作出精彩的藝術作品
- 探索Blender 3.0中常用的技術,創建面部特徵、服裝、配飾等
書籍描述
Blender 3D是一個免費且開源的程式,可用於3D製作流程的每個部分。它具有多個強大的功能集,可用於創建3D藝術,這些功能集在過去幾年中使其越來越受歡迎。雕塑可能是創作3D藝術最愉快且最具藝術性的方法,因為它較少依賴技術知識,更注重藝術筆刷。最新版本的Blender使雕塑功能集比以往更強大,現在是學習它的絕佳時機!本書涵蓋了Blender 2.93 LTS版本的廣泛功能列表,以及令人興奮的全新Blender 3.0版本。本書將是專業人士的優秀資源,他們需要一個可供生產使用的長期支援版本的軟體,同時也是尋求尖端體驗的愛好者的理想選擇。
《以Blender的方式進行雕塑》將演示如何使用Blender的使用者介面,並引導您進行核心工作流程。您將詳細了解雕塑功能的工作原理,包括基本雕塑、Dyntopo、Voxel Remesher、QuadriFlow和Multiresolution。本書將涵蓋各種筆刷,以及雕塑功能集的最新添加,例如面部集、網格過濾器和布料筆刷。您將學習如何自定義這些筆刷和功能,創建出令人驚艷的3D雕塑作品,並與不斷增長的Blender社群分享。
通過閱讀本書,您將全面了解核心雕塑工作流程,並能夠使用Blender將您的數字角色栩栩如生。
你將學到什麼
- 配置您的繪圖板以進行3D雕塑
- 設置Blender的使用者介面進行雕塑
- 了解核心雕塑工作流程
- 熟悉使用Blender的基本雕塑筆刷
- 為更高級的工作流程自定義筆刷
- 使用筆刷Alpha和Multiresolution探索高解析度細節
- 嘗試全新的布料筆刷
- 為您的作品集渲染完成的藝術品
本書適合對象
本書適合希望開始使用Blender 3D中令人興奮的新雕塑功能的藝術家。無論您是否有使用ZBrush或傳統雕塑的經驗,或者完全沒有雕塑經驗,本書都將有新的內容供您學習。具有Blender或其他3D軟體的經驗可能有所幫助,但不是必需的。然而,強烈建議使用Wacom、XP-Pen或Huion等品牌的繪圖板,以便能夠跟隨本書中介紹的概念和示例。
作者簡介
Xury Greer is a digital media generalist and educator in the Greater Seattle area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and co-organizer of the Seattle Blender User Group, and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.
作者簡介(中文翻譯)
Xury Greer是西雅圖地區的數位媒體通才和教育工作者。他在Lake Washington Institute of Technology取得遊戲設計學士學位。他專攻於3D角色和技術美術,並樂於分享自己的知識。Xury是西雅圖Blender使用者群組的積極成員和共同組織者,他致力於教授Blender和其他3D內容創作工具,以幫助他人。他總是很興奮地幫助新用戶開始他們的數位媒體製作之旅。
目錄大綱
Table of Contents
- Exploring Blender's User Interface for Sculpting
- Overview of Blender's Sculpting Workflows
- Sculpting a Simple Character Head with Basic Brushes
- How to Make a Base Mesh for a 3D Sculpture
- Learning the Power of Subdivision and the Multiresolution Workflow
- Using Advanced Features and Customizing the Sculpting Brushes
- Making Eyeballs
- Making Accessories and Clothing
- Creating Teeth, Eyebrows, and Hair
- Rendering Sculptures for your Portfolio
目錄大綱(中文翻譯)
目錄
- 探索 Blender 的雕塑用戶界面
- Blender 雕塑工作流程概述
- 使用基本筆刷雕塑簡單角色頭部
- 如何製作 3D 雕塑的基礎網格
- 學習細分和多重解析度工作流程的威力
- 使用高級功能和自定義雕塑筆刷
- 製作眼球
- 製作配飾和服裝
- 創建牙齒、眉毛和頭髮
- 為您的作品集渲染雕塑