3D Character Rigging in Blender: Bring your characters to life through rigging and make them animation-ready

Kelly, Jaime

  • 出版商: Packt Publishing
  • 出版日期: 2024-04-05
  • 售價: $1,430
  • 貴賓價: 9.5$1,359
  • 語言: 英文
  • 頁數: 164
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1803238801
  • ISBN-13: 9781803238807
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

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商品描述

Leverage expert advice, step-by-step guidance, and comprehensive visual aids to pave your way towards excellence in the art of 3D character rigging

Key Features
  • Learn how to use automatic and manual weight painting to merge skin and bone
  • Enhance any rig with a sweeping host of automatic controls and aids for animation
  • Keep your rigs efficient and clean for an optimal end user experience
  • Purchase of the print or Kindle book includes a free PDF eBook
Book Description

In the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form.

As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips.

Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills.

By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.

What you will learn
  • Understand the basic terminology of rigging and learn how to create and modify rigs
  • Find out how bones interact with topology
  • Get to grips with weight painting through the mesh
  • Know when and how to add constraints such as Inversion Kinetics, Point To, and Child Of
  • Make rigs visually appealing with advanced techniques such as shape keys and bone drivers
  • Familiarize yourself with advanced techniques used by industry leaders
Who this book is for

If you are an animator, modeler, or someone who wants to start rigging with a solid foundation, then this book is for you. You'll need no prior knowledge of Blender to get started with this book, as we'll go step by step with shortcuts and UI pointers provided.

Table of Contents
  1. Introduction to Rigs and Terminologies
  2. Starting with Bones
  3. Using Weighting Tools to Give Life to a Mesh
  4. Beginning the Rigging Process
  5. Getting Started with Weight Painting
  6. Using IK and Rig Controls
  7. Getting Started with Shape Keys
  8. Beyond the Basics

商品描述(中文翻譯)

借助專家建議、逐步指導和全面的視覺輔助,為您在3D角色綁定藝術方面的卓越之路鋪平道路。

主要特點:
- 學習如何使用自動和手動權重繪製來合併皮膚和骨骼
- 通過一系列自動控制和動畫輔助工具增強任何綁定
- 保持綁定高效且乾淨,以獲得最佳的最終用戶體驗
- 購買印刷版或Kindle電子書,即可獲得免費的PDF電子書

書籍描述:
在Blender的複雜的3D角色綁定世界中,有志於成為專業人士的藝術家常常發現自己面臨著艱鉅的挑戰。本書將成為您克服這一挑戰的指南,為您提供在這個複雜的藝術形式中取得卓越成果所需的知識和技能。

在您開始這個創意之旅時,本書將引導您進行精心設計的流程。從基礎知識開始,本書的第一部分將教您如何在空白畫布上添加結構,並掌握Blender中的權重繪製技術。您將深入研究綁定人形角色的細節,深入了解基本按鈕和技巧,並發現寶貴的成功提升技巧。

從使用單一骨骼進行簡單的網格變形開始,您將逐步進步,完全掌握對人類角色進行完整綁定的技巧,同時理解過程中每一步的原因。此外,本書還介紹了一系列完全解釋的高級技術,為您的藝術之旅鋪平道路,讓您不斷完善和提升技能。

通過閱讀本書,您將擅長製作角色綁定,無縫地滿足多樣化團隊和工作室的專業流程需求。

您將學到什麼:
- 理解綁定的基本術語,並學習如何創建和修改綁定
- 了解骨骼與拓撲的互動
- 通過網格進行權重繪製
- 知道何時以及如何添加約束,如反轉動力學、指向和子物體
- 使用高級技術,如形狀鍵和骨骼驅動器,使綁定視覺上更具吸引力
- 熟悉行業領先的高級技術

本書適合對象:
如果您是動畫師、建模師或想要以堅實基礎開始進行綁定的人,那麼本書適合您。您不需要對Blender有任何先備知識,因為我們將提供逐步指導和使用者界面提示。

目錄:
1. 綁定和術語介紹
2. 開始使用骨骼
3. 使用權重繪製工具賦予網格生命
4. 開始進行綁定過程
5. 開始使用權重繪製
6. 使用IK和綁定控制器
7. 開始使用形狀鍵
8. 超越基礎

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