100 Principles of Game Design (Paperback)

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商品描述

Game designers spend many hours solving design problems but are often unaware that many of the problems they are solving have been encountered and solved countless times before. The best solutions may still require additional steps but there are common principles to many of the approaches that game designers can use for inspiration.

 

Written by a team of instructors at a top games school in the U.S., Game Design Principles is the first one-stop reference book for seasoned designers or beginning design students to turn to when the going gets tough, or any time they need a little inspiration to solve a problem.

 

These universal, general design principles are gleaned from fields as disparate as architecture, neuroscience, and marketing, and  brought together and presented in ways game designers can apply directly to games. The book focuses on finite, individual principles rather than broader ideas and approaches. Richly designed with infographics, illustrations, and schematics, each principle is easy to understand and memorable. 

 

Game Design Principles is specifically designed to itemize, describe, and explain the principles behind the process of designing video games. You’ll carry it with you as an essential guide on your game design adventure.

商品描述(中文翻譯)

遊戲設計師花費許多時間解決設計問題,但往往不知道許多他們正在解決的問題在過去已經被遇到並解決了無數次。最好的解決方案可能仍然需要額外的步驟,但有許多常見原則可以供遊戲設計師作為靈感來使用。

《遊戲設計原則》是一本由美國頂尖遊戲學校的教師團隊撰寫的書籍,是經驗豐富的設計師或初學者設計學生在遇到困難時或需要一點靈感解決問題時可以依賴的首選參考書。

這些普遍的、一般的設計原則來自建築學、神經科學和行銷等不同領域,並以遊戲設計師可以直接應用於遊戲的方式匯集和呈現。該書專注於具體的、個別的原則,而不是更廣泛的想法和方法。豐富的設計包括信息圖、插圖和示意圖,每個原則都易於理解且易於記憶。

《遊戲設計原則》專門設計用於列舉、描述和解釋設計視頻遊戲過程中的原則。在遊戲設計的冒險中,這本書將成為您的必備指南。